Scientific Graphic Presentations MS, HS
Students learn to represent and manipulate data by designing presentations using school computers. Students use the school's desktop applications, such as PowerPoint and Excel, to display their findings through charts and graphs. This program can be integrated into any project in the science section of this catalog. For Middle-School and High-School.
Animated Films A
Working with a professional animator, students learn the basic principles of animation by making flipbooks. Students storyboard films and then create short collage, cell, or clay animation films on a wide range of subjects. Students can also create digital animations using video or school computers, if available. For All Ages.
Video Visions A
Working with a video artist, students learn the research techniques and script writing skills necessary to create and produce documentaries, game shows, talk shows, or sitcoms. Students learn to use video equipment, basic filming techniques, special effects, and editing programs. For All Ages.
Computer Comics MS, HS
After students have learned basic cartooning, they use the school's computer drawing applications and scanners to create political cartoons, comic books, and posters. This program strengthens literacy and social studies skills. For Middle-School and High-School.
Digital Photography A
After studying the principles of photography from composition to camera angles, students use the school's equipment to take digital photographs. They learn how to import these images to school computers and then manipulate the images using simple photoediting software. Finally, students write texts to accompany their images and create photo essays and books. For All Ages.
Graphic Design and Computer Arts A
Using the school's computer graphics software, students learn desktop publishing, digital art, and graphic design. Students then produce their own brochures, publications, flyers, or posters. This program teaches creative problem solving, expository writing, and research techniques. For All Ages.
Music and Technology E, MS
Technology has become a large part of modern music and knowledge of these tools and resources is essential. In this residency, a LeAp musician teaches the students recording and production techniques, MIDI, sampling, programming, and how to utilize these technologies and computer programs in the creation of original musical arrangements. For Elementary-School and Middle-School.
Publications and Activity Books by Students E
Using school computers, students create activity books about subjects ranging from diverse cultures to specialized occupations. Students research their topics on the Internet and in the library, and then use desktop publishing applications to write texts, create charts and graphs, illustrate, and format their books. For Elementary-School.
Computer Technology and Web Design A
Students use computers to design and create web pages, code, conduct research on the Internet, and fully use the school's software. A LeAp computer artist shows students how to use the school's technological resources to create graphs, charts, map overlays, and/or multimedia presentations. For All Ages.
Tomorrow's Entrepreneurs E, MS
This STEM-based program gives students an understanding of the business world and shows them how an innovative idea can be developed into a successful business venture. Throughout the residency, students will work to create games, products, and services that solve real problems in their lives. Students will also receive visits from inventors and professional entrepreneurs who will provide feedback and will discuss next steps in the development of their ideas. At the end of the program, all participating students will have the opportunity to enter a city-wide competition which allows them to share their innovative service ideas. Limited Availability.
Recycle NYC A
Using commonly recycled objects, a LeAp educator works with students to create decorative objects, toys, or tools. Over the course of the program, students also learn how New York City's recycling program operates and examine the life-cycle of recycled items.
Exploring Renewable Energy Sources A
Students learn about alternative energy sources including solar, wind, and hydro-power by building working models of solar-powered robots, solar cookers, wind turbines, and hydroelectric generators. Through these hands-on projects, students explore the principles of energy, develop an understanding of architecture, engineering, and physics; and enhance their math and design skills.
TEKintellect Lego® Robotics (Pre-K-8) A
Students build mechanized machines from Lego® components, including motors and remote control infrared activation, and learn the principles of science underlying these machines. Scientific principles covered include centrifugal and centripetal forces, power transmission, torque, inertia, and angular momentum. Hands-on multi-sensory, fun, experimental learning develops creativity, organization, imagination, leadership and team work. Grades 5th and up can also participate in Lego® Mindstorm / EV3 robots with color, light, voice, sound, and GPS sensors. Students will broaden their STEM skills through hands-on building and programming and use sensors and motors to create a robot that can intelligently navigate through an environment and perform tasks. Computers are required. The school’s robotics team can join the First Lego League (FLL) and participate in a citywide competition. For All Ages.