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Key
A: For All Ages.
PK: For Pre-Kindergarden and Early Childhood.
ES: For Elementary-School
MS: Middle-School.
HS: High-School.

Technology Courses

     
ANIMATED FILMS           A
Working with a professional animator, students learn the basic principles of animation by making flipbooks. Students storyboard films and then create short collage, cell, or clay animation films on a wide range of subjects. Students can also create digital animations using video or school computers, if available.

DIGITAL PHOTOGRAPHY      A
After studying the principles of photography from composition to camera angles, students use the school's equipment to take digital photographs. They learn how to import these images to school computers and then manipulate the images using simple photo-editing software. Finally, students write texts to accompany their images and create photo essays and books.

GRAPHIC DESIGN AND COMPUTER ARTS    A
Using the school's computer graphics software, students learn desktop publish- ing, digital art, and graphic design. Students then produce their own brochures, publications, flyers, or posters. This program teaches creative problem solving, expository writing, and research techniques.

MUSIC AND TECHNOLOGY    E, MS
Technology has become a large part of modern music and knowledge of these tools and resources is essential. In this residency, a LEAP musician teaches the students recording and production techniques, MIDI, sampling, programming, and how to utilize these technologies and computer programs in the creation of original musical arrangements.

COMPUTER CODING AND WEB DESIGN        A
Students use computers to design and create web pages, code, conduct research on the Internet, and fully use the school's software. A LEAP computer artist shows students how to use the school's technological resources to create graphs, charts, map overlays, and/or multi-media presentations.

TOMORROW'S ENTREPRENEURS           E, MS
This STEAM-based program gives students an understanding of the business world and shows them how an innovative idea can be developed into a successful business venture. Throughout the residency, students will work to create games, products, and services that solve real problems in their lives. Students will also receive visits from inventors and professional entrepreneurs who will provide feedback and will discuss next steps in the development of their ideas. At the end of the program, all participating students will have the opportunity to enter a city-wide competition which allows them to share their innovative service ideas. Limited Availability.

EXPLORING RENEWABLE ENERGY SOURCES      A
Students learn about alternative energy sources including solar, wind, and hydropower by building working models of solar-powered robots, solar cookers, wind turbines, and hydroelectric generators. Through these hands-on projects, students explore the principles of energy; develop an understanding of architecture, engineering, and physics; and enhance their math and design skills.

Lego® Robotics (PreK-8)      E, MS
Students build mechanized machines from Lego® components, including motors and remote control infra-red activation, and learn the principles of science underlying these machines. Scientific principles covered include centrifugal and centripetal forces, power transmission, torque, inertia, and angular momentum. Hands-on multi-sensory, fun, experimental learning develops creativity, organization, imagination, leadership, and team work. Grades 5th and up can also participate in Lego® Mindstorm / EV3 robots with color, light, voice, sound, and GPS sensors. Students will broaden their STEAM skills through hands-on building and programming and use sensors and motors to create a robot that can intelligently navigate through an environment and perform tasks. Computers are required.
    
 
 
 
  

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